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Beyond 3D: Active, Interactive Education

Beyond 3D: Active, Interactive Education

Digital games come closest to active and that’s why they’re successful on their own, and when tied to education outcomes. Arthur C. Clarke may have said it best, “Any sufficiently advanced technology is indistinguishable from magic.” I believe in Magic! Someone just asked me if I’d written anything about 3D. Well, yes, but not for some time. My thinking has sort of jumped lightyears from where it started with 3D. I began getting serious about 3D, … Read entire article »

Filed under: Featured, Higher Education, K12, Trends

Challenging Tech Needed: APPly Now!

Challenging Tech Needed: APPly Now!

A little over a year ago, I remember sitting with some very intelligent people, suggesting that education publishing needed to not only get into the app marketplace, but develop ways to use apps more deeply than click offs on a screen, or as placeholders for a bunch of mismatched resources. Beyond the silence—eyes rolled back and glossed over. They just didn’t get it. Many education companies believe that being able to say that you have … Read entire article »

Filed under: Featured, K12, Trends

Create Simply Brilliant Digital Lessons

Create Simply Brilliant Digital Lessons

Every once in a while, I come across software that is so simple-stupid to use that it makes me appear brilliant. Camtasia by TechSmith is one such software. Many educators have been using it for years, as well as other screenshot-video makers out there to create how tos and digital lessons. But recently, I was reminded of how crazy-easy Camtasia is to use—for everyone—and not just the techno pilots in your schools and districts. Sorry, … Read entire article »

Filed under: Featured, K12

Thinking AR/3D Lessons

Thinking AR/3D Lessons

Here’s a lesson idea that would fit best at middle school and higher levels, but could fit anywhere. It is the type of lesson that would fit perfectly into interactive Augmented Reality (AR)/3D teaching and learning. The concepts could cover science and math, reading, language arts and writing, as well as individual and group activities—all in engaging, interesting and collaborative ways. And, it could involve book(s)/eReaders, software especially designed for whiteboards and other interactive devices. Goal: … Read entire article »

Filed under: K12